The game that Cho and Kreps investigates is given by the following tree:
They motivate the game by the following annoyingly ridiculous story:
- A can have two types, "wimp" (with 10% probability) and "surly" (with 90%).
- A prefers quiche for breakfast when he's "wimp" and beer when he's "surly." He gets 1 point for having the breakfast he prefers, and 0 otherwise.
- In addition, A prefers not to duel B, and he gets 2 points for avoiding a duel.
- B prefers to duel A iff A is a "wimp" and not to duel him iff he is "surly." B gets 1 point for making the right decision and 0 otherwise.
- A has beer for breakfast regardless of his type; B duels A iff he has quiche for breakfast.
- A has quiche for breakfast regardless of his type; B duels A iff he has beer for breakfast.
It is equilibrium no. 2 that Cho and Kreps find unintuitive and spend the most of the paper combatting. Their main focus in this effort is the notion of "stable equilibria" as defined by Elon Kohlberg and Jean-Francois Mertens in a 1986 paper—a concept that Cho and Kreps state that they have "mixed feelings" about (p. 181).
No comments :
Post a Comment